Screens of Good

Phase 1: Define the Problem

Background Information

The Problem: Notifications

Phase 2: Research

User Research: Observations

User Research: Survey

Analyzing Survey Results

Analyzing Research: Affinity Diagram

Affinity Diagram analyzing our researched data.

Personas:

Phase 3: Design/Evaluate Round 1

Paper prototype that focuses on lock-screen notifications. Three different notification banners ranging (left to right) from simple symbols for each app, to messages describing what the notification includes in full.

Phase 4: Design/Evaluate Round 2

Two different notification banners experimenting with the language involved in receiving messages.
Three different methods placed side-by-side to compare the visual display.

Phase 5: Reflect

Final Paper Prototype. Interactive Notifications for two-step viewing.

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